The end goal of any design is for that which is designed to do what it is created to do. If something designed to be used by a person does what it is supposed to but is awkward, difficult or unpleasant to actually use then your design is a failure…
…UX is short for User eXperience; it is a growing field that focuses on the process of enhancing user satisfaction with a product by improving the usability, accessibility and pleasure provided in the interaction with the product.
Craig Brown offers some insight:
A good designer knows what the UX is going on.
Early in any design project is a time of uber-creativity; brainstorming, mind mapping, problem-solving. The creative process is a stumbling block for many in the early stages of design; writer’s block, complacency, indecision. To push yourself to greater heights of creativity it’s helpful to find a way to make a mess of things.
There are many ideas on how to systematize your creative process but Tim Hartford tells the story of how a teenage, german music promoter was responsible for pushing a musician to create the best selling jazz, piano album of all time by providing him with a broken piano:
Creation is messy:
Intentionally inserting some randomness, discomfort or resistance into your creative process will push you to do more than you thought you could, to do better than you thought you were able – If you want to make it better, make a mess.